Rpg maker vx ace bestiary3/18/2023 # Pictures = "Battler.jpg" or Pictures = "Battler.png" etc. Thank you for reporting the bug friend, you helped me a lot. $data_bestiary.monsters_discovered = true # enemy_id : ID do inimigo a se transformarĪlias rafidelis_bestiary_transform transform # Esta classe é utilizada pela classe Game_Troop ($game_troop). # Classe é responsável pelas informações inimigos durante a batalha. I updated the demo to download, however that you do not need to download the demo, I'll leave here a code, it's only you paste it below the Bestiary script: Hello, I fixed the bug of the monster transformation. You can distribute / modify / edit this script, but can not withdraw the name of the author and not the link to the forum ReinoRpg. You can use this script on non-commercial games, if you want to use in some commercial game, please get in touch with me and we entered into an agreement. If you use this script, you do not have to include my name in credits, but I'd like you to give the deserved credits D Thus the description of the monster can contain up to 2 lines, note that the first and last line should always be write.The # are ignored. (1) - Code: "This and the description of a monster, with only 1 line."Thus, the description of the monster takes up only one line, this is a practical and simple way to add descriptionsĭ = "This is the first line of the monster"ĭ = "This is the second line of the description of the monster" Note: If you already use a script that uses the command 'History', and want another way to describe the creation of monsters, please contact me.ġst With the RMVX opened, press the F9 key or open the Database icon in the toolbar RPGMakerVX, select the tab Enemies.Ģst In the lower right corner, the command 'History' type a description of the monster of the following ways: Well, all instructions are in the script, but the main one I'll post here for everyone to understand.ġst Paste the script above the Main, right in the following section, edit the constants in Module Rafidelis::Bestiary_System if you wish.Ģst Creating the outline of a monster, using the 'History' tab in 'Enemies' Database.
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